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DeviceHub Pro

XR Operations Product · Meta Quest · Multi-show fleet operations and show control

Product Architecture & Development

Abstract operations network with four processing nodes and isolated device-routing lanes
Generated abstract system artwork; not production photography

A control room for live VR shows that makes headset state, per-show routing, pre-flight readiness and fleet operations visible in one place.

01

The Challenge

A live floor cannot depend on an operator wearing every headset to discover the wrong app, a dead battery, a dropped connection or a crossed cue path.

02

My Contribution

  • Product architecture and development for the DeviceHub Pro operating model.
  • Show-group routing that separates simultaneous performances by OSC input and output ports.
  • Pre-flight, fleet identity, batch operations and conservative auto-relaunch behaviour.

03

System & Decisions

HeadsetsLocal NetworkMultiplayer / Shared StateShow ControlOperator

04

Result

  • One fleet view exposes battery, running application, version, network and connection state.
  • Each show group owns its room, ports and headsets so parallel cues stay isolated.
  • Readiness is based on verified rooms, conflict-free ports and headset acknowledgement rather than operator assumption.

05

Credits

Product
Ankh Interaction Design
Product architecture and development
Jacki Chen
Source & full programme record: DeviceHub Pro product page